Effects of active videogame-based intervention on self-concept, balance, motor performance and adaptive success of children with cerebral palsy: preliminary study. Fisioterapia e Pesquisa, [S. l.], v. 25, n. 3, p. 294–302, 2018. DOI: 10.1590/1809-2950/17021825032018. Disponível em: https://periodicos.usp.br/fpusp/article/view/152768.. Acesso em: 26 jun. 2024.