Knowledge in play: the creation of the video game Huni Kuin: Yube Baitana
DOI:
https://doi.org/10.11606/issn.2525-3123.gis.2017.129176Keywords:
Kaxinawá, Video game, Creativity, Technology, KnowledgeAbstract
The objective of this article is to present the experience of the development of the video game Huni Kuin: Yube Baitana, by anthropologists, programmers and artists from São Paulo (SP) and the Huni Kuin (Kaxinawa) people of Rio Jordão (AC), aiming to describe its construction process, as well as the knowledge, creativity and transformations undertaken in the project. Through the presentation of issues, such as ways of knowledge circulation, copyright, registration and the use of technology among indigenous peoples, the article intends to question the constitution of the new object, it’s potential uses and users, as well as certain legal, educational and anthropological implications.Downloads
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Published
2017-05-29
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How to Cite
Meneses, Guilherme Pinho. 2017. “Knowledge in Play: The Creation of the Video Game Huni Kuin: Yube Baitana”. GIS - Gesture, Image and Sound - Anthropology Journal 2 (1). https://doi.org/10.11606/issn.2525-3123.gis.2017.129176.