Padrão de movimento do forehand no tênis de mesa paraolímpico: comparação entre realidade virtual econdições de tarefa real

Authors

  • Edna Azevedo Guimarães University of São Paulo. School of Arts, Sciences and Humanities, São Paulo, SP, Brazil.
  • Paulo Daniel Sabino Carrara University of São Paulo. School of Arts, Sciences and Humanities, São Paulo, SP, Brazil. https://orcid.org/0000-0002-5120-6768
  • Thiago Toshi Teruya University of São Paulo. School of Arts, Sciences and Humanities, São Paulo, SP, Brazil.
  • Jaqueline Freitas de Oliveira Neiva University of São Paulo. School of Arts, Sciences and Humanities, São Paulo, SP, Brazil.
  • Talita Dias da Silva University of São Paulo. School of Arts, Sciences and Humanities, São Paulo, SP, Brazil.
  • Carlos Bandeira de Mello Monteiro University of São Paulo. School of Arts, Sciences and Humanities, São Paulo, SP, Brazil.
  • Luis Mochizuki University of São Paulo. School of Arts, Sciences and Humanities, São Paulo, SP, Brazil.

DOI:

https://doi.org/10.11606/issn.1981-4690.2022e36182974

Keywords:

Exergames, Mecanismos de jogo, Simulação de treinamento, Desempenho psicomotor

Abstract

O objetivo deste estudo foi comparar o padrão de movimento de forehand do tênis de mesa durante a realidade virtual e as condições de tarefa real. Dezenove tenistas de mesa paraolímpicos realizaram o forehand em ambientes reais e virtuais. Um acelerômetro tridimensional fixado na raquete de tênis de mesa e no controle remoto do Wii foi usado para registrar dados cinemáticos de forehand. Aceleração e arrancada foram as variáveis cinemáticas analisadas durante o forehand. A aceleração de forehand (H=3,9 p=0,04) e a arrancada (F1,36=25,1 p<0,001) no ambiente real foram significativamente maiores do que no ambiente virtual na direção transversal. Assim, a prática em ambiente virtual não forneceu estímulo suficiente para que os mesa-tenistas paralímpicos reproduzissem padrões de movimento de forehand como no ambiente real. A prática em ambiente virtual pode contribuir, mas não substituir a prática em ambiente real para atletas mesa-tenistas paralímpicos.

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References

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Published

2022-12-31

Issue

Section

Articles

How to Cite

Guimarães, E. A., Carrara, P. D. S., Teruya, T. T., Neiva, J. F. de O., Silva, T. D. da, Monteiro, C. B. de M., & Mochizuki, L. (2022). Padrão de movimento do forehand no tênis de mesa paraolímpico: comparação entre realidade virtual econdições de tarefa real. Brazilian Journal of Physical Education and Sport, 36, e36182974. https://doi.org/10.11606/issn.1981-4690.2022e36182974