Conceptual framework for designing video games for children with type 1 diabetes

Authors

  • Valéria de Cássia Sparapani Universidade Federal de Santa Catarina, Departamento de Enfermagem https://orcid.org/0000-0001-8125-8967
  • Sidney Fels University if British Columbia, Department of Electrical and Computer Engineering
  • Noreen Kamal University of Calgary, Department of Clinical Neurosciences
  • Lucila Castanheira Nascimento Universidade de São Paulo, Escola de Enfermagem de Ribeirão Preto, Centro Colaborador da OPAS/OMS para o Desenvolvimento da Pesquisa em Enfermagem

DOI:

https://doi.org/10.1590/1518-8345.2764.3090

Keywords:

Diabetes Mellitus, Type 1, Video Games, Pediatric Nursing, Children, Health Behavior, Research

Abstract

Objective: to present a theoretically based conceptual framework for designing video games for children with type 1 diabetes mellitus. Methods: this was a methodological study that developed a conceptual framework with nine steps in view of health behavior change theories and the user-centered design approach as theoretical and methodological frameworks, respectively. Twenty-one children, aged 7 to 12 years, participated by expressing their needs and preferences related to diabetes and video games. Data were analysed following content analysis guidelines. Then, a choice of appropriate health behavioral change theories and their determinants that should be capable of influencing children’s behaviors and preferences. Results: the conceptual framework proposes a video game that consists of six phases, each addressing one stage of behavioral change and specific determinants, aligned with the needs and preferences identified by the participating children. This study shows the applicability of this framework in view of each proposed phase presenting examples and the children’s ideas. Conclusion: the results of this study contribute to advance the discussion on how behavioral theories and their determinants should be related to the design of creative and funny video games considering the profile of the target population as well as its needs and preferences.

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Published

2019-03-19

Issue

Section

Original Articles

How to Cite

Conceptual framework for designing video games for children with type 1 diabetes. (2019). Revista Latino-Americana De Enfermagem, 27(e3181), e3090. https://doi.org/10.1590/1518-8345.2764.3090