Repercussions of training with non immersive virtual reality in manual skills of pepople with Parkinson’s disease

Authors

  • Gabriela Letícia Oliveira Silva Universidade Federal de Pernambuco – UFPE
  • Bárbara Morais Ceron Universidade Federal de Pernambuco – UFPE
  • Karolyne Monteiro Borba Universidade Federal de Pernambuco – UFPE
  • Daniela Salgado Amaral Universidade Federal de Pernambuco – UFPE
  • Juliana Fonseca de Queiroz Marcelino Universidade Federal de Pernambuco – UFPE
  • Maria das Graças Wanderley de Sales Coriolano Universidade Federal de Pernambuco – UFPE https://orcid.org/0000-0002-7937-7761
  • Danielle Carneiro de Menezes Sanguinetti Universidade Federal de Pernambuco – UFPE https://orcid.org/0000-0003-4894-7490

DOI:

https://doi.org/10.11606/issn.2317-0190.v26i1a163071

Keywords:

Parkinson Disease, Video Games, Occupational Therapy, Rehabilitation

Abstract

Among the motor and non-motor problems that affect people with Parkinson’s disease, there are difficulties in manual writing, called micrography. In training with non-immersive virtual reality for writing, the occupational therapist has the competence to plan treatment through activity analysis, in order to mitigate and prevent the impacts of Parkinson’s Disease on occupations. Objective: To analyze the repercussions of training with non-immersive virtual reality in the motor skills of people with Parkinson’s disease. Methods: This is an intervention study of the non-controlled clinical trial type of a quantitative nature. Training with non-immersive virtual reality included the use of tablet and applications Dexteria®, Smash Hit and Dots. The study was linked to the Pro-Parkinson Extension Program and the Pró-Parkinson Project: Occupational Therapy. Results: The sample consisted of ten participants of both sexes. Regarding the dominance of the upper limb, only one participant was left-handed. Activity analysis was instrumental in stimulating the skills required by the applications. According to the analyzed, the results are favorable to the participants of the research for corresponding to a neurodegenerative disease. Non-immersive virtual reality is a favorable resource to provide visual stimuli for the purpose of improving speed of movement, reflecting functional mobility. Conclusion: Training with applications selected by activity analysis technique, in non-immersive virtual reality improved and/or maintained the motor skills of participants, even in the most advanced stages of the disease.

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References

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Published

2019-03-31

Issue

Section

Original Article

How to Cite

1.
Silva GLO, Ceron BM, Borba KM, Amaral DS, Marcelino JF de Q, Coriolano M das GW de S, et al. Repercussions of training with non immersive virtual reality in manual skills of pepople with Parkinson’s disease. Acta Fisiátr. [Internet]. 2019 Mar. 31 [cited 2024 Jul. 18];26(1):43-8. Available from: https://periodicos.usp.br/actafisiatrica/article/view/163071