Validation of an instrument for the analysis of the motives for the consumption of eSports
DOI:
https://doi.org/10.11606//issn.1981-4690.2023e37187456Keywords:
Marketing, Consumer behavior, Video games, Validation study, Organization and AdministrationAbstract
The present study aimed to validate an instrument for analyzing the motives for consuming eSports in Brazil. The instrument consisting of 11 dimensions was translated into Portuguese and then three judges performed an analysis of the items according to clarity and relevance, to calculate the Content Validity Coefficient. Then, a Confirmatory Factor Analysis allowed us to analyze the psychometric properties of the model, with a sample of 205 individuals. The review by the judges requested a change in the writing of 12 items and the content validity coefficients were above the cutoff point. Factor analysis indicated the need to remove the Drama motive and the final model presented a good fit to the data. The validation of the instrument will allow a better understanding of the reasons related to the consumption of eSports and help in making strategic decisions in this area.
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