Accessibility and innovation: IEB Minecraft as a tool for exploring collections
DOI:
https://doi.org/10.11606/2316901X.n89.2024.e10717Keywords:
Minecraft, IEB, Videogame, exploring collectionsAbstract
The Instituto de Estudos Brasileiros (IEB) has designed a video game in which participants create their own characters and enter the institution’s building to playfully explore the collections distributed between the Archives, the Library and the Visual Arts Collection. The aim of the launch of IEB Minecraft is to promote the Institute to a new audience – with an estimated age between 12 and 20 years old –, already used to digital language and the world of games, becoming an innovative way of getting young people to access the IEB's collections in a playfully and interactively. The selection of the collections for the game encompasses themes related to the works and trajectories of Brazilians of African descent and Black history – intellectuals, artists, poets – in their multiple expressions.
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